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Game info
AmstradCPC

Axys: The Last Battle

Axys: The Last Battle
GenreShoot em Up
DeveloperFabian Fessard
PublisherCPC Infos (magazine)
Released1991
Rating
Graphics:9.5
Sound:7.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
Axys: The Last Battle is a space shoot-'em-up that was published by the French magazine CPC Infos in 1991 in the form of a type-in listing. It is best known for being one of the longest type-ins ever published by an Amstrad CPC magazine. Readers who did not have the time or patience to type-in the entire listing could order to buy the game from CPC Infos on disc although this was only possible after the entire listing had been published. Note that 128KB of memory is required, though the game will work on 64KB of RAM but not properly.
 
Review
Axys: The Last BattleSTORY / GAMEPLAY
Back from a perilous mission, you Lucke StormWalker, discover that your planet was destroyed. The nearest refuel point is the planet Axys but you will have to cross the border of Aula where many brave warriors have already died. During your flight, capsules may appear on the screen and each wave of monsters destroyed permit to obtain a capsule. You can collect the different capsules to recover energy and improve your weaponry, unfortunately if your ship destroyed you lose all your improvements. Some monsters require many shots to be destroyed, especially the bosses you face at the end of each level.
Axys: The Last Battle seems to be inspired by Xenon in terms of graphics, it is certainly a great shoot em up for the CPC computers, technically impressive for its time, and it is well worth the look and may be of interest to hardcore players.

GRAPHICS / SOUND
Graphics are fine, and it is obvious that a great deal of care and attention has been taken over them, and the detail seems to be inspired by Xenon in that regard. Colors are great while sprites and backdrops move smoothly, although the overall action is a bit slow. The game runs in vertical over-scan screen (that is, in full screen) and it is really amazing the fluidity of the vertical scrolling for a CPC game. The sound would probably be on the negative side here, the effects are solid spot effects for every single bullet fired along with standard boom type explosive noises, but doing little to enhance further the game to be honest. Maybe a tune rather than sound effects would be much more appreciated here, but again, the game already push the CPC hardware to its limits (with its great graphics).
 
Screenshots
  • Axys: The Last Battle
  • Axys: The Last Battle
  • Axys: The Last Battle
  • Axys: The Last Battle
  • Axys: The Last Battle
  • Axys: The Last Battle
 
Hardware information

Amstrad CPC 464/664/6128

Amstrad CPC 464/664/6128CPU: ZiLOG Z80 4MHZ
MEMORY: 64 KB or 128 KB of RAM depending on the model (capable of being expanded to 512k using memory extension boards)
GRAPHICS: Motorola 6845 address generator, Mode 0: 160x200 / 16 colors, Mode 1: 320x200 / 4 colors, Mode 2: 640x200 / 2 colors, A colour palette of 27 colors was supported
SOUND: The CPC used the General Instrument AY-3-8912 sound chip, providing 3 channels Mono Sound (via internal speaker) but capable to offer Stereo Sound provided through a 3.5 mm headphones jack (with pretty impressive outcome!). Also, it is possible to play back digital sound samples at a resolution of approximately 5bit. This technique is very processor-intensive though.
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The Amstrad CPC 464/664/6128 (default) color palette
RGB 27-colors palette (16 on screen)
 
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